Magnum Opus is potent, particularly defensively, but limits you to a narrow range of attacks which really hurts your flexibility. (Also, is Tal Rasha seriously the ONLY decent set for Wizards? Firebird is too slow since you have to hit each individual enemy with 3 different attacks before you do any actual damage, and even then, your DoT is sub-par versus regular mobs. Or IS there a way to tackle that final requirement without the Swami? Anyone done it? Any advice? I’m using Wormhole Teleport to skip around while non-Archon, and a combination of Wicked Wind Twister w/ Ranslor’s Folly to gather up mooks and Intensify Disintegrate to ever-so-slowly chew through them while accelerating Archon’s recharge… If you ALSO need the Swami in order to stand a chance, the number of highly specific items you need for that dungeon just gets silly. But you also need Chantodo’s Set in order to have a chance at killing the enemies fast enough while Archon. You need the set to access the dungeon, fair enough, I’ll even give them a pass on needing the FULL set just to have the flexibility to pick what part to leave behind. And using the Cube for that means losing either Hergbrash OR Fabula’s Improbable Chain, since all three are considered Armor. And I also don’t have the shoes for the Vyr-set, which means I can’t drop the helmet without losing the set-bonus. That would probably solve the issue quite neatly, I just… y’know… don’t have it. The only thing I can think of is The Swami. Even with the usual, recommended set - Obsidian Ring of the Zodiac+Hergbrash+Disintegration - it takes a fair while to get back into Archon, and in the meantime, killing even the basic Fallen takes several seconds no matter HOW I pick my passives. And you’re stuck with Vyr’s set, which means you can do bugger-all whenever your Archon’s on cooldown. Very standard, except in THIS case, 99% of the enemies are Fallen who scatter like spooked pigeons when they see you coming, and the map is the huge and incredibly complex Prison Level. I can do both of the Objectives easily enough, but the LAST requirement is the sticking point: Kill every enemy on the map within the time-limit. I more or less surfed through the other three Set Dungeons for the Wizard without breaking a sweat, but this one’s just… impossible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |